Wednesday, 28 September 2016

Reflective Log: Koons 'Now' in Hirsts Gallery

Key Points & Reflections:

  • When I visited the Jeff Koons 'Now' show at Hirst's Newport Street Gallery, I was fascinated by the shop. The fact that Hirst owned Koons work and sold Koons and Hirst Merchandise in his gallery shop was so ironic to me.  
  • This contrast between the art and the merchandising of art, with Koons' Shiny Balloon Dogs for sale for hundreds of pounds, even the window was like a retail shop front. 



Further research:
  • Explore more galleries that do this, a shop within a gallery and this sale context of art and merchandise. 


Tuesday, 27 September 2016

Reflective Log: First Group Crit with Ang: Studio

Initially discussing my idea about using motion sensors, the idea about the viewer reacting to the art object and vice versa.

Ideas suggested/ Key points:
- Xbox Kinnect
- Motion sensor
- The consumer and the consumed
- The fact that ownership may add a value to the object, e.g. antiques
- The exhibition/ private show
- Getting on guest lists for high end private shows to analyse the people there & the conversation between viewer and art work.

Further research:
- Cat (previous masters student) work where she did an entrance to a high end luxury shop with no products in.

Reflections:
- Continue with the idea of interactive artwork
Further reading about art/value/luxury/exhibitors

Project: Rijksstudio

Source: https://www.rijksmuseum.nl/en/rijksstudio?ii=0&p=1&from=2016-09-23T18%3A00%3A09.7357923Z

The brief for this project was to pick something from Rijksstudio that relates to my art in some way, and then create work from it. 



Since being interested with anything of value, or luxury, I chose this 'wine and fountain cooler' by Alger Mensma, 1731 - 1732.  'The wine fountain and the cooler used to rinse one's hands and wine glasses, formed the decorative centrepiece of a lavish buffet.'


I think it works with the consumer/ consumed idea i'm looking into at the moment, so ways I could work with this would be to deconstruct it/ consume it in some way. 

Final production of work:





Sunday, 4 September 2016

teamLab: Inspiration for new project


Flowers and People – Dark
teamLab, 2015, Interactive Digital Work, Endless, 3 – 8 channels, Sound: Hideki Takahashi



This artwork is rendered in 'real time' by a computer program. The interaction between the viewer and the installation causes continuous change in the artwork. Previous visual states can never be replicated, and will never reoccur.

The flowers bud, grow, and blossom before their petals begin to wither, and eventually fade away. The cycle of growth and decay repeats itself in perpetuity. Depending on the proximity of the viewer to the work, the flowers shed their petals all at once, whither and die, or come to life and blossom once again.

While the artwork is from an edition of 10, each work has its own life, producing different flowers, making each edition a unique piece.


Saturday, 3 September 2016

Reflective Log: Barbican: Rain Room



Key Points:

  • This piece by 'Random International' (made up of Florian Ortkrass and Stuart Wood) features 3D depth cameras, which enable the viewer to pass freely throughout the room without getting any rain fall on them.
  • Random International said: Rain Room is the latest in a series of projects that specifically explore the behaviour of the viewer and viewers: pushing people outside their comfort zones, extracting their base auto-responses and playing with intuition.
  • Observing how these unpredictable outcomes will manifest themselves, and the experimentation with this world of often barely perceptible behaviour and its simulation is our main driving force.

Reflections:
  • Something like this would really engage the viewer, in the way that they are captivated by it and could be manipulated to expose how they are being manipulated in this situation. 

Source: http://www.barbican.org.uk/news/artformnews/art/visual-art-2012-random-internati​